why?
A short experience - review:
I started working with digital photomanipulation and painting software, with the Amigav 500, somewhere in the beginning of the nineties, with a tool called "Deluxe paint"
with Photoshop later since version 5.5 and even more later with version 7 until now.
For about 2 years i have build my workhorse, a Chieftec server rack filled with an Abit aw9d max -board, 2 gigs of dual channel ram and 2,4gh dualcore(overclocked to 2 x 3,0 ghz)
and around 1tb hd ´s and a overclocked- xfx-geforce 7600 gt -which is now a stable setup, and can also called common -when it comes to a working environment on an x86 -basis.
For over a week now, i have played and tried to work with the available trial of Adobe Photoshop cs4 while planning to buy a legal standard German-version of it, after the German release.
One long anticipated feature at least for me, was the "direct-rotation tool", that makes it possible to work smooth and rotate images for painting strikes and lines easier -or naturally, like in painter.
The other one, was the Seam carving option - called "CAS-content aware scaling" function, both functions are worth to buy at least the standard version of PS CS4.
If it would work smooth, thats the point, where the positive minded reader should stop.
-
My experience is based on the above called setup, and is comparable to a macintosh G5 from 2006.
(where the geforce card was an optional hardware)
A piece i was working on, which measured about 5000X9000 pixels at 300 dpi and 16 bit/channel and about 3 layers.
Photoshop cs4 opens as similar quick as the version 7, thats something better than the other 3 versions,so far so good.
The annoying part is that i have to update driver for the Nvidia card. done, so far so good.
After reboot and restart of the programm, Photoshop tells me, that something in the openGL setup makes problems, and therefore this feature is disabled.
I hate openGL, didn´t anyone else?
Since the beginning of creating 3d-engines for games, there was directx and opengl...opengl almost always crashed.
Its nice to use one API to have it working crossplatform, but for the money they going to earn, it would be not too much to work with directx.
- On a sidenote, when a game crashes, its not a big problem, but when in a working environment, functions disbling themselves and programms crashes, it isn´t worth the money .
- And on the other hand, people that buy graphiccards for about 800 euro, didn´t spend the money on apps for 1000euro, the spent 1000 euro on games.
People who work with 2d tools, like me, did invest in a stable and functional graphics -card, not a gaming card-but that is what Adobe Photoshop CS4 is requiring now!
What about the Matrox cards? With almost no or minimum of 3d acceleration?
Working on and off, the programm crashes 3 times, when trying to use a lens-filter, a blur and a smart -sharpen filter.
3 reasons to not install this programm, if you need these features.
Sure Photoshop 7 crashes here and there, but mostly there were other reasons for that, and it kept itself from a hang, when the users waits a little while -everything was perfectly back in position -
i havn´t seen such a stable tool in ages.
PS 7 didn´t crash in a 48 hour session, with keeping images in standby mode, having three browsers open in the background and mediaplayers brning tool and various other image programms, like faststone.
and i have saved the first time after 48 hours!
Even in 8bit per channel, the programm is slow like hell when saving an image, its nice that the program saves a seperate composite image,
for lfp purpose and such, waiting 2 minutes for such a small image isn´t very promising.
The "content aware scaling" function din´t even work, as it keeps saying "there is not enough ram"!!
Ok, i thought the image was to large, but even with 72 dpi and a resolution of 1700 x 1200 pixels are to big to proceed, not even when flatten th image...not enough ram-
sad, that in windows xp, not more than 3 gigs are allocated from the system- another reason to deinstall.
After retouching and refusing to restart, because of the disbled opengl-features - i had to put the pc in standby-mode
something i do often, when i have to do a break, or something else.
When getting back to the piece, i found out that scrolling and moving with the hand-tool is nearly impossible, without having samples like artifacts disturbing the view of the zoomed image.
The problem i assume, is that the use of the graphics-card memory results in a problem with multitasking or other windows-based actions.
All in all, it was a horrible nightmare.
yours Fant
---
and now.... FEATURES -time!
---


















In your case it's likely that you are working with 16 bit files. I think that some of Photoshop's functionality is limited when working on 16 bit files. Try an 8 bit of the same size and dimensions and see if it works on that.
If you figure out how to get the OpenGL to work, let me know. I'm still scratching my head, but I'm still glad I upgraded. Especially if you use the other programs, Flash in CS4 has had a major overhaul.
open gl features were running under a xfx-geforce 7600gt, now i have a PNY 9800gtx and it doesn´t work anymore with most recent drivers!...pretty weird huh?
only working with 8 bit files, i don´t see a need for scaling up to 16 bit, when nothing can be done with an image...
hope to see the version for apple developing better, i tend to buy a mac pro someday, so hopefully cs 4 will be good enough to replace my loved version 7
i can imagine that the suite has some affordable features, if you have a workflow like that, it can be a very nice enhancement, for sure!
So I then right clicked my Desktop, and from the pop up menu chose Properties / Settings / Advanced / Adaptor / Properties / Driver / Update Driver. Although I had done this before and received a message that my driver was up to date, this time it actually updated the driver. I think this is what corrected the problem.
If you are working on a Mac, I recently attended an Adobe seminar on introduction of CS4 and they said that only the most recent computers with most recent operating system, with plenty of RAM and a dedicated hard drive for scratch disk space. They said that their only laptop with enough power to handle CS4 is the MacBook Pro.
Regarding 8 bit versus 16 bit, I do all my work in 8 bit. I think the differences in quality and resolution can't really be detected by the human eye, and Photoshop's tools and filters are limited if working in 16 bit, so I avoid it.
I'm so happy and relieved that the OpenGL is finally working. This includes the canvas rotate, image toss and the visibility of the 3D axis when working on 3D files (which before was not visible even when I chose it from the View menu).
Did you get yours to work now?
Cheers,
Gale Franey
hmm, that sounds like a working solution.
i had updated the driver manually from their site to have the newest and it didn´´´t work, might work if i would install ps new...
but i only had a testversion, and the time has expired...
not so bad in my opinion, because the experience i had with creating that one piece was horrible, compared to the workflow in ps7.
The problem is, that there are positive constellations like winxp and ps7 that work together like hell,
i hope they do a workinghorse like windows 7 and cs4 that would work together that well, than i´d buy both directly
but from the mess i´ve experienced with cs4 on xp, its just frustrating...
cheers,
f
Needless to say.. I went back to my CS3. I do mostly Photo work and all of my photo plugins only work with CS3. Adobe has about 10 patches they need to make on this jewel of a turd they call CS4 before it can run properly.. if even then...
My favorite error message I get even with 4 gigs of ram and a huge scratch memory allocation...
"CANNOT PERFORM FUNCTION/CANNOT SAVE IMAGE. THE SCRATCH PAD IS FULL!"
Scratch this you pile of crap! *middle finger*
it describes even more, what i can´t and even will not imagine-
and after reading the same from many people that have a setup like yours with huge of problems on cs4 i think it doesnt depend on the hardware.
but wheres the problem, especially when windows will box out there new OS, that don´t need much ram and processor speed to go fullforce, what then?
the most funiest part is that osx-user need to wait for the ful 64 bit version until spring-
thats kinda bacward-development or how is something like this called.
if it wouldn´t be the industry standard, a tool like that would be skipped in a few weeks because of a lack of stability.
cheers, and btw. happy new year!
And happy new year to you too!
I've an Intel 6600 Quad Core, 4Gb Ram (Vista 64bit), and a nvidia 1gb geforce 8800...I think this is a quite "comfortable" config (actually, this is a really comfortable config for CS3, never a lag, everything was fast).
Then came CS4 with hardware "accelleration"...hrm...no I mean very powerful hardware slowdown !
When I move on a 3800x2500px picture (hand tool) displayed at 100%, I feel like on the sattelite view on google maps !!! with image parts appearing blurred, then sharp.
I've all latest drivers....do I need to buy a $$$$Quadro ??
Now, rotation tool (only available if hardware acceleration enabled)...ok, great for drawing, but these white border artefact disapoints me a lot...
These are only bad points I've noticed for now but they're quite big!
The good point is the new interface with adjustments and mask layers options moved into toolboxes
That's all I've noticed for now (just tried it for about 2 hours)
A shame for Adobe. Now I've a slow Lightroom 2 (can't revert back to 1.4 since my library has been converted) and I think I'll stay to Photoshop CS3 wich is, to me, the best release ever.